<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Suthern Studios — Devlog</title><description>Build logs from Suthern Studios. Development happens in the open.</description><link>https://suthernstudios.com/</link><language>en-us</language><item><title>Layered biomes &amp; the radiation pass</title><link>https://suthernstudios.com/devlog/2026-06-12-layered-biomes-and-the-radiation-pass/</link><guid isPermaLink="true">https://suthernstudios.com/devlog/2026-06-12-layered-biomes-and-the-radiation-pass/</guid><description>Rewrote world generation to layer climate over terrain before scattering biomes. Radiation now spreads from ruined-city seeds with falloff, so the map reads like a place that something happened to — not noise.</description><pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate><category>World-gen</category></item><item><title>Colonists that hold a grudge</title><link>https://suthernstudios.com/devlog/2026-05-28-colonists-that-hold-a-grudge/</link><guid isPermaLink="true">https://suthernstudios.com/devlog/2026-05-28-colonists-that-hold-a-grudge/</guid><description>Mood now has memory. A colonist who watched a friend die near the east wall will avoid it for days. Tiny system, huge difference in how a colony feels alive.</description><pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate><category>AI</category></item><item><title>Cover, flanking, and the first real raid</title><link>https://suthernstudios.com/devlog/2026-05-09-cover-flanking-and-the-first-real-raid/</link><guid isPermaLink="true">https://suthernstudios.com/devlog/2026-05-09-cover-flanking-and-the-first-real-raid/</guid><description>Ranged combat now respects cover and line-of-sight. The first scripted raid is in — and it is, correctly, terrifying.</description><pubDate>Sat, 09 May 2026 00:00:00 GMT</pubDate><category>Combat</category></item></channel></rss>