// PROGRAM: AFTERSHOCK

AFTERSHOCK

AFTERSHOCK.EXE
☢ IN DEVELOPMENT
COLONY SIM SURVIVAL STRATEGY BASE BUILDING PROCEDURAL GEN PIXEL ART

AFTERSHOCK

Survive the collapse. Build what comes next.

A post-apocalyptic colony simulation where you guide a band of survivors through a procedurally generated wasteland — building shelter, managing needs, crafting tools, and defending against raids. Think RimWorld meets a pixel art nuclear apocalypse.

README.TXT

AfterShock is a deep colony simulation set in the aftermath of civilization's collapse. Every world is procedurally generated from a single seed — layering terrain, climate, biomes, radiation zones, ruined cities, and road networks across a full world map before you ever place your first wall.

Your colonists are more than numbers. They get hungry, exhausted, and stressed. Their mood drops when needs go unmet, and pushed too far, they break. Assign jobs, prioritize work, build defenses, and craft gear through a flexible recipe and production system. When raiders come, your colonists fight back with melee and ranged combat, using cover and tactical AI.

Explore the wasteland on expeditions, farm crops, raise animals, mine deep deposits, and smelt ingots. Every system connects — what you grow feeds who you keep alive.

> KEY_FEATURES.LOG

Procedural world generation with 16 biomes, radiation zones, rivers, and ruined cities

Deep colonist simulation — hunger, sleep, mood, health, mental breaks

Flexible crafting and production with quality tiers and tool requirements

Melee and ranged combat with faction AI, cover systems, and raids

Expedition system with world map exploration and NPC settlements

Agriculture, cooking, wildlife, animal husbandry, and hunting

Mining, smelting, and deep resource extraction

Pixel art aesthetic — 32×32 tiles with URP 2D rendering

Mod-friendly architecture with full modding rights

AfterShock is coming to Steam Early Access. Wishlist now to get notified at launch.

> WISHLIST ON STEAM
> SUBSCRIBE_
Get devlog updates and launch news. No spam — just build logs from the wasteland.