AfterShock
Survive the collapse. Build what comes next.
A post-apocalyptic colony simulation where you guide survivors through a procedurally generated wasteland — building shelter, managing needs, crafting tools, and defending against raids.
Steam page coming soon — subscribers hear the moment wishlists open.
What you're getting into
Every world is procedurally generated from a single seed — layering terrain, climate, biomes, radiation zones, ruined cities, and road networks across a full world map before you place your first wall.
Your colonists are more than numbers. They get hungry, exhausted, and stressed. Assign jobs, prioritize work, build defenses, and craft gear through a flexible production system. When raiders come, your colonists fight back with cover and tactical AI.
Every system connects — what you grow feeds who you keep alive.
Systems, not checkboxes
Procedural worlds
Layered terrain, climate, biomes, radiation zones and ruined cities from a single seed.
Living colonists
Hunger, sleep, mood, health and mental breaks. Push them too far and they crack.
Deep crafting
Flexible recipes with quality tiers, tool requirements and full production chains.
Tactical combat
Melee and ranged with faction AI, cover systems and escalating raids.
Expeditions
Explore the world map, trade with settlements, and haul resources home.
Full ecology
Agriculture, cooking, wildlife, animal husbandry and hunting all interlock.
Under the hood
- Engine
- Unity 6 · URP
- Language
- C#
- Art
- 3D voxel
- Voxel size
- 1 unit cube
- Face texture
- 16 × 16
- Platform
- PC · Steam
- Status
- Early Access soon
- Modding
- Full rights, day one