// Program: AfterShock
// Colony simulationAfterShockSurvive the collapse. Build what comes next.
In development
Colony simSurvivalStrategyBase buildingVoxel art

AfterShock

Survive the collapse. Build what comes next.

A post-apocalyptic colony simulation where you guide survivors through a procedurally generated wasteland — building shelter, managing needs, crafting tools, and defending against raids.

Steam page coming soon — subscribers hear the moment wishlists open.

// Overview

What you're getting into

Every world is procedurally generated from a single seed — layering terrain, climate, biomes, radiation zones, ruined cities, and road networks across a full world map before you place your first wall.

Your colonists are more than numbers. They get hungry, exhausted, and stressed. Assign jobs, prioritize work, build defenses, and craft gear through a flexible production system. When raiders come, your colonists fight back with cover and tactical AI.

Every system connects — what you grow feeds who you keep alive.

// Features

Systems, not checkboxes

Procedural worlds

Layered terrain, climate, biomes, radiation zones and ruined cities from a single seed.

Living colonists

Hunger, sleep, mood, health and mental breaks. Push them too far and they crack.

Deep crafting

Flexible recipes with quality tiers, tool requirements and full production chains.

Tactical combat

Melee and ranged with faction AI, cover systems and escalating raids.

Expeditions

Explore the world map, trade with settlements, and haul resources home.

Full ecology

Agriculture, cooking, wildlife, animal husbandry and hunting all interlock.

// Specs

Under the hood

Engine
Unity 6 · URP
Language
C#
Art
3D voxel
Voxel size
1 unit cube
Face texture
16 × 16
Platform
PC · Steam
Status
Early Access soon
Modding
Full rights, day one