// Press

Press kit

Everything you need to write about AfterShock or Suthern Studios, cleared for use today. No embargo, no NDA, no need to ask first.

Colony simSurvivalStrategyBase buildingVoxel art
// Fact sheet

The studio

Studio
Suthern Studios
Founded
2026
Team size
One — solo developer
Press contact
hello@suthernstudios.com
Website
suthernstudios.com
Response time
within 48 hours

AfterShock

Survive the collapse. Build what comes next.

Title
AfterShock
Developer
Suthern Studios
Publisher
Self-published
Status
In development
Release
To be announced
Price
To be announced
Engine
Unity 6 · URP
Language
C#
Art
3D voxel
Voxel size
1 unit cube
Face texture
16 × 16
Platform
PC · Steam
Status
Early Access soon
Modding
Full rights, day one
// Boilerplate

Descriptions

Written to be pasted as-is into an article, video description or store listing.

ShortOne line

A post-apocalyptic colony simulation where every system feeds the next.

Medium~45 words

AfterShock is a post-apocalyptic colony simulation from solo studio Suthern Studios. Guide survivors through a procedurally generated wasteland — building shelter, managing needs, crafting tools, and defending against raids — in a world where terrain, climate, radiation and faction AI all interlock.

Long~120 words

AfterShock is a post-apocalyptic colony simulation built by a single developer at Suthern Studios. Players guide a group of survivors through a procedurally generated wasteland, building shelter, managing hunger, sleep, mood and health, crafting tools through full production chains, and defending against escalating raids.

Its systems are designed to feed each other rather than sit side by side: world generation layers climate over terrain before scattering biomes and radiation zones, colonists form memories that change where they will and will not go, and combat resolves through cover and line-of-sight against faction AI. The game is rendered in handcrafted 3D voxel art — every cube textured on all six faces at 16×16 — and ships with full modding rights from day one.

// Media

Screenshots & video

Not published yet

AfterShock is pre-announcement, so there's no screenshot pack here yet. If you're covering the game and need media before it's public, email hello@suthernstudios.com — press gets it first.

// Assets

Logos & brand

Right-click to save, or open in a new tab for the full-size file.

Palette

Ember#FF6B3DPrimary accent
Cyan#2BD6DESecondary accent
Gold#FFB23EHeritage amber
Ink#0A0C13Canvas

Typefaces

Display
Chakra Petch
Body
IBM Plex Sans
Labels
IBM Plex Mono
// Permissions

What you're allowed to do

  • You may record, stream and monetise video of AfterShock. No permission needed, no revenue share, forever.
  • You may use anything on this page — logos, art, copy — in coverage of the game or studio.
  • There is no embargo and no NDA. Everything published here is cleared for use today.
  • Please don’t stretch or recolour the logo, or imply the studio endorses an unrelated product.
// Contact

Get in touch

Solo operation — expect a reply within 48 hours.