A post-apocalyptic colony simulation where every system feeds the next.
Press kit
Everything you need to write about AfterShock or Suthern Studios, cleared for use today. No embargo, no NDA, no need to ask first.
The studio
- Studio
- Suthern Studios
- Founded
- 2026
- Team size
- One — solo developer
- Press contact
- hello@suthernstudios.com
- Website
- suthernstudios.com
- Response time
- within 48 hours
AfterShock
Survive the collapse. Build what comes next.
- Title
- AfterShock
- Developer
- Suthern Studios
- Publisher
- Self-published
- Status
- In development
- Release
- To be announced
- Price
- To be announced
- Engine
- Unity 6 · URP
- Language
- C#
- Art
- 3D voxel
- Voxel size
- 1 unit cube
- Face texture
- 16 × 16
- Platform
- PC · Steam
- Status
- Early Access soon
- Modding
- Full rights, day one
Descriptions
Written to be pasted as-is into an article, video description or store listing.
AfterShock is a post-apocalyptic colony simulation from solo studio Suthern Studios. Guide survivors through a procedurally generated wasteland — building shelter, managing needs, crafting tools, and defending against raids — in a world where terrain, climate, radiation and faction AI all interlock.
AfterShock is a post-apocalyptic colony simulation built by a single developer at Suthern Studios. Players guide a group of survivors through a procedurally generated wasteland, building shelter, managing hunger, sleep, mood and health, crafting tools through full production chains, and defending against escalating raids.
Its systems are designed to feed each other rather than sit side by side: world generation layers climate over terrain before scattering biomes and radiation zones, colonists form memories that change where they will and will not go, and combat resolves through cover and line-of-sight against faction AI. The game is rendered in handcrafted 3D voxel art — every cube textured on all six faces at 16×16 — and ships with full modding rights from day one.
Screenshots & video
Not published yet
AfterShock is pre-announcement, so there's no screenshot pack here yet. If you're covering the game and need media before it's public, email hello@suthernstudios.com — press gets it first.
Logos & brand
Right-click to save, or open in a new tab for the full-size file.
Palette
Typefaces
- Display
- Chakra Petch
- Body
- IBM Plex Sans
- Labels
- IBM Plex Mono
What you're allowed to do
- You may record, stream and monetise video of AfterShock. No permission needed, no revenue share, forever.
- You may use anything on this page — logos, art, copy — in coverage of the game or studio.
- There is no embargo and no NDA. Everything published here is cleared for use today.
- Please don’t stretch or recolour the logo, or imply the studio endorses an unrelated product.
Get in touch
Solo operation — expect a reply within 48 hours.



